BlenderArt #16 is out
June 9th, 2008 |The 16th issue of BlenderArt is out and can be downloaded from blenderart.org or viewed at scribd.
The 16th issue of BlenderArt is out and can be downloaded from blenderart.org or viewed at scribd.
Brand new upload site for the Blender Community from openDesktop.org (the creators of Gnome-Look.org etc).
Check it out here
The Entertainer Project (www.entertainer-project.com) is going to be releasing version 0.1 in two weeks time on the 14th June.
To test it prior to release (you’ll need bzr) get a console up and type in the following:
bzr branch lp:entertainer
Development website is over on launchpad (https://launchpad.net/entertainer/)
The Peach Project is almost ready to send off the pre-ordered DVDs of Big Buck Bunny. See their blog post here.
Timelapse video of sebastian_k from blenderartists.org modeling a foxglove over for the Blender Week Day Challenges:
I recently read a blog post about python-coverage. This is a module which works out how much of a python file has been used when a python file is run.
One very helpful use it can be put to is that of working out how much of a project’s source code has been covered by unit tests and I decided to try this for the Entertainer Media Center project.
What follows is how I installed and used python-coverage to work out how much of the Entertainer Source code is actually tested when all our unittests are run. I relied upon this webpage and the command line help available from python-coverage.

The Peach Project, who are currently creating an open source movie only using blender and other open source tools, have finally released a trailer for their movie Big Buck Bunny.
http://peach.blender.org/index.php/trailer/
It looks fantastic, I preordered a DVD last year and can’t wait to get my copy when this is released…
We had a coding sprint for entertainer this weekend, among the things completed were:
Overall, it has been a great sprint with a lot of progress being made by all the developers.
Hopefully we will be able to get the Weather Screen completed soon to finish off the development of that area for the 0.1 milestone.
I’ve started a googlecode page for the python code I’ll be using to help manage the Blender Week Day Challenges. You can find the project page here
At the moment I’ve add Challenge, Entry and Item classes and it can now load and save challenge data in xml format.
The next step will be added a ChallengeManager class to manager the insertion of data and automatic posting to www.blenderchallenge.com and blenderartists.org
Recent Comments
Hey, many thanks, this is great... Johan, Belgium...
COOL! As we know, Entertainer has some way to go before it m...
Thanks, The user guide wasn't finished in time for this ini...
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